Some animation practice with movement and squash and stretch practice in there. Think I should try to work on timing so that facial animation is more noticeable and pronounced. His face goes by quick. But happy with it otherwise!
A character of mine called R00K. Trying to practice shape language, particularly making him angular. R00K is a bounty hunter and uses a interlinking pneumatic system for arms, using the momentum of his weighted hands to attack or to move around with.